WoW Dragonflight: Großes Dungeon-Balancing - Nerfs und Buffs inklusive

WoW: Dragonflight: Großes Dungeon-Balancing - Nerfs und Buffs inklusive (1)

In den vergangenen Tagen haben die Entwickler das Balancing der neuen Dungeons in WoW: Dragonflight massiv in den Fokus genommen. Unzählige Änderungen sorgen für diverse Nerfs und Buffs in den Dungeons der Dracheninseln - von der Akademie von Algeth'ar bis zum Rubinlebensbecken.

Der Pre-Patch zu WoW: Dragonflight läuft und geht schon bald in die zweite Phase, in der dann auch die neue Klasse des Rufers spielbar sein wird. Bis zum Release der neuen Erweiterung am 29. November 2022 ist es auch nicht mehr besonders lange hin. Auf den Beta-Servern wird derweil weiter am perfekten Balancing gefeilt. Obwohl allen klar ist, dass es ein solches nicht geben wird, investieren die Entwickler dieser Tage viel Zeit, um die neuen Dungeons von Dragonflight so gut wie möglich zu balancen.

Das Gleiche gilt selbstredend auf für die vier alte Dungeons, die in der ersten Saison von WoW: Dragonflight in die Mythisch-Plus-Rotation aufgenommen werden. Da diese auf Charaktere mit gänzlich anderer Player Power ausgelegt waren, gibt es an ihnen besonders viel zu schrauben - und zu nerfen.

WoW: Dragonflight: Dungeons - viele Buffs, viele Nerfs

Obwohl die Entwickler erneut massiv mit der Nerf-Keule um sich hauen, spendieren sie den Bewohnern der Dungeons diesmal auch eine Reihe von Buffs. Wir fassen die wichtigsten Änderungen für euch kurz zusammen. Auf der zweiten Seite der News findet ihr dann sämtliche Anpassungen, welche die Dataminer ausgebuddelt haben.

  • Der Angriff der Nokhud
    • Der Überspringende Schlag vieler Trash-Mobs hat nun weniger Reichweite und verursacht nur noch halb so viel Schaden.
    • Der Sturmblitz verursacht dafür sehr viel mehr Schaden.
    • Reißender Stoß von Endboss Balakar Khan verursacht etwa 55 Prozent mehr Schaden am Tank.
  • Rubinlebensbecken
    • Donnerknall und Glutblitz der Trash-Mobs verursachen signifikant weniger Schaden.
    • Der Endboss verursacht mit nahezu allen Attacken deutlich weniger Schaden an euch.
  • Akademie von Algeth'ar
    • Die Naturangriffe der Trash-Mobs wurden stark abgeschwächt.
    • Der nicht vermeidbare Schaden der Bosse (außer Vexamus) wurde drastisch abgeschwächt (teils mehr als halbiert).
  • Hallen der Tapferkeit
    • Die Flächenangriffe einiger Trash-Mobs wurden leicht abgeschwächt.
    • Der nicht vermeidbare Schaden von Hyrja und Odyn wurde leicht abgeschwächt.
  • Tempel der Jadeschlange
    • Die Hydrolanze einiger Trash-Mobs ignoriert keine Wände mehr und verursacht etwas weniger Schaden.
    • Diverse Zauber der Bosse haben jetzt eine deutlich höhere Reichweite oder ignorieren Wände. Im Gegenzug verursachen sie etwas weniger Schaden.
    • Einige Zauber der Bosse haben eine Zauberzeit, was das Ausweichen erleichtern soll.
  • Schattenmondgrabstätte
    • Die Zauber der Fledermäuse und Spinnen beim Trash verursachen erheblich mehr Schaden, wenn sie nicht unterbrochen werden. Die Zauberzeit wurde stellenweise verlängert und die Reichweite deutlich erhöht.
    • Der Leerenimpuls der Ausgeburt der Leere verursacht signifikant mehr Schaden, hinterlässt aber keinen DoT mehr.
    • Das Knochenritual beim Endboss (Skelettreihe, in die ihr ein Loch prügeln müsst) hinterlässt bei Berührung nun einen 15-sekündigen Debuff, der immensen Schaden verursacht.

Damit dürfte sich das Balancing der Dungeons jetzt so langsam dem Ende nähern. Zumindest, was die Anpassungen in der Beta angeht. Sobald die Dungeons dann auch den Live-Servern von unzähligen Charakteren hoch- und runtergespielt werden, dürften weitere Änderungen folgen. Die gesamte Liste der Änderungen, die von den Dataminern aus den Beta-Daten herausgezogen wurde, findet ihr auf der nächsten Seite.

Hier findet ihr alle von den WoWHead-Dataminern in den vergangenen Tagen ausgegrabenen Änderungen in den Dungeons von WoW: Dragonflight. Diese gelten größtenteils für den normalen, heroischen und mythischen Schwierigkeitsgrad gleichermaßen.

  • Der Angriff der Nokhud
    • Trash-Mobs
    • Teera and Maruuk
      • Metzeln Maruuk inflicts 80 Physical damage to his current target. Range changed from 30 yd range to 100 yd range
      • Zerstörerischer Wind At 100 energy, Teera blasts target players with a destructive force of wind, inflicting 20 Nature damage.23 Nature damage. 4 tornadoes drift from the point of impact, inflicting 15 Nature damage and knocking back any player they come into contact with.
      • Windstoßpfeil At 100 energy, Teera blasts target players with a destructive force of wind, inflicting 20 Nature damage.23 Nature damage.
        4 tornadoes drift from the point of impact, inflicting 15 Nature damage and knocking back any player they come into contact with.
      • Schnellschuss Teera fires a quick arrow at a random player, inflicting 1214 Physical damage.
        • Effect #1 School Damage
          Value: 1214
    • Granyth
      • Steinsplitter Granyth expels a number of shards and inflicts 1518 Nature damage to all players within 60 yards.
        • Effect #1 School Damage
          Value: 1518
      • [url=javascript:]Balakar Khan (3)[/url][/h4] Reißender Stoß Balakar inflicts 4570 Physical damage to his current target and causes them to bleed for 6 Physical damage every 1 sec for 10 sec.
        Increases damage taken from Savage Strike by 500%.
        • Effect #1 School Damage
          Value: 4570
      • Sturmblitz The Nokhud Stormcaster flings a storm bolt that inflicts 1017 Nature damage.
        • Effect #1 School Damage
          Value: 1017
      • Sturmwinde The violent winds radiating from Balakar Khan push all players away and inflict 12 Nature damage every 0.5 sec.
  • Rubinlebensbecken
    • Trash-Mobs
    • Kyrakka and Erkhart Stormvein
      • Flammenspeien Kyrakka spits a gout of fire, inflicting 2010 Fire damage to targeted players, applying Infernocore to effected players.
      • Flammende Glut Kyrakka's Roaring Firebreath and Flamespit ignite targets, inflicting 1 Fire damage every half-second for 3 sec. This effect stacks.
        Upon removal these flames explode inflicting 107 Fire damage to players within 5 yards, creating a pool of Flaming Embers nearby for each stack.
      • Infernokern Kyrakka's Roaring Firebreath and Flamespit ignite targets, inflicting 1 Fire damage every half-second for 3 sec. This effect stacks.
        Upon removal these flames explode inflicting 107 Fire damage to players within 5 yards, creating a pool of Flaming Embers nearby for each stack.
      • Effect #2 School Damage
        Value: 106.5
      • Sturmknall Erkhart delivers a massive blow to a player, inflicting 8050 Physical damage and 3016 Nature damageMythic, Mythic Keystone: , additionally increasing Nature damage taken by 100% for 30 sec. This effect stacks.
      • Effect #1 School Damage
        Value: 8050
    • Melidrussa Chillworn
      • Frigid Shard Melidrussa launches a shard of ice that inflicts 2620 Frost damage to her current player target.
        • Effect #1 School Damage
          Value: 2620
  • Die Hallen der Tapferkeit
    • Trash-Mobs
      • Licht ausstoßen Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 1710 Holy damage to all players within 8 yards.
        Used by NPC: Hyrja
      • Auge des Sturms The caster creates a lightning storm that inflicts 5040 Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 75%.
        Used by NPC: Hyrja , Solsten
    • Hyrja
      • Überspringender Blitz The caster creates an arc of lightning that leaps up to 5 times, inflicting 1310 Nature damage to each target.
        • Effect #1 School Damage
          Value: 1310 Difficulty: Mythic
      • Licht ausstoßen Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 1710 Holy damage to all players within 8 yards.
      • Auge des Sturms The caster creates a lightning storm that inflicts 5040 Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 75%.
    • Odyn
      • Lichtspeer Odyn creates a spear of light at a player's location, inflicting 55 Holy damage to all players within 8 yards and 108 Holy damage to all other players.
        In addition, each spear inflicts 15 Holy damage every 2 sec to all nearby players.
  • Akademie von Algeth'ar
    • Trash-Mobs
      • Pfeilschneller Stich The caster charges and stings an enemy, inflicting 2014 Nature damage.
        Used by NPC: [Aggravated Skitterfly]
      • Ohrenbetäubendes Kreischen Crawth releases a loud screech, causing a sonic eruption at all player locations, inflicting 3012 Nature damage to all players within 4 yards of each location.
        This effect interrupts spell casts and also silences any player interrupted in this manner for 6 sec.
        Used by NPC: [Crawth]
      • Sturmschlitzer Inflicts 4030 Nature damage to an enemy.
      • Effect #1 School Damage
        Value: 4030
      • Used by NPC: [Guardian Sentry]
    • Overgrown Ancient
      • Borkenbrecher The Overgrown Ancient stomps its target with crushing force, inflicting 7048 Physical damage and increasing Physical damage taken by 100% for 9 sec.
        • Effect #1 School Damage
          Value: 7048
      • Explosionsartiges Erwachen Upon reaching 100 energy, the Overgrown Ancient releases its abundant life magic to awaken all dormant Lashers, inflicting 3023 Nature damage to all players as they burst free from the ground.
      • Effect #1 School Damage
        Value: 3022.5
    • Crawth
      • Ohrenbetäubendes Kreischen Crawth releases a loud screech, causing a sonic eruption at all player locations, inflicting 3012 Nature damage to all players within 4 yards of each location.
        This effect interrupts spell casts and also silences any player interrupted in this manner for 6 sec.
    • Echo of Doragosa
      • Energiebombe The Echo of Doragosa marks a player arcane energy for 6 sec. When the Energy Bomb expires, it inflicts 3018 Arcane damage to all players within 8 yards.
        Applies Overwhelming Power to the target.
        • Effect #1 School Damage
          Value: 3018
  • Tempel der Jadeschlange
    • Trash-Mobs
      • Aerialist's Kick Whirls towards an enemy, dealing 1815 Physical damage.
        Used by NPC: Jiang , Xiang
      • Hydrolance The caster hurls a lance of corrupted water at his target, inflicting 1512 Frost damage.
        Range changed from Unlimited range to 55 yd range
      • Shattered Resolve The sha summons an orb of doubt and shatters it, inflicting 24 Shadow damage and reducing damage and healing done by all players within 3 yards of the impact area.
        Cooldown changed from 5 sec cooldown to None
        Used by NPC: Minion of Doubt , Minion of Doubt
      • Splash The droplet splashes, inflicting 1 Frost damage to all players.
      • Tainted Ripple A ripple of corrupted water washes over all players, inflicting 10 Frost damage and 3 Frost damage every 1 sec for 5 sec.
      • Throw Torch Inflicts 7 Fire damage to an enemy every 1 sec for 8 sec.
      • Hydroburst Inflicts 2125 Frost damage to enemies within 60 yards.
        Name changed from Hydroburst to Tidal Burst
        Used by NPC: Fallen Waterspeaker
      • Touch of Ruin The caster marks a player, after 65 sec the mark erupts inflicting 20 Shadow damage and absorbing 30 healing received for 30 sec.
    • Liu Flameheart
      • Jade Fire Yu'lon breathes a ball of flames at a random enemy, inflicting 31 Fire damage to enemies within 8 yards of the impact area and creating a pool of jade fire at their location that inflicts 1812 Fire damage every second to players within the flames.
        Cast Time changed from 0.5 sec cast to Instant
        NEW Added: Ignore Line of Sight
      • Jade Serpent Kick Immediately following a Jade Serpent Strike, Liu Flameheart performs a vicious Jade Serpent Kick. This powerful kick inflicts 4135 Fire damage and knocks back all players within 89 yards.
        Cast Time changed from Instant to 2.3 sec cast
        NEW Added: Only On Player
      • Jade Serpent Strike Liu Flameheart unleashes a flurry of attacks on her target, inflicting 4640 Fire damage and an additional 1110 Fire damage every 1 sec for 8 sec. In addition, Jade Serpent Strike absorbs up to 5075 healing received by the target.
        Range changed from 8 yd range to 100 yd range
      • Jade Serpent Wave The force of Liu Flameheart's Jade Serpent Kick creates four waves of jade fire which radiate away from her. Jade Serpent Waves inflict 75 Fire damage to all40 Fire damage and knock back players in their path and leave a trail of jade fire in their wake which inflicts 1810 Fire damage every 1 sec.
        NEW Added: Ignore Line of Sight
      • Serpent Kick Immediately following a Serpent Strike, Liu Flameheart performs a vicious Serpent Kick. This powerful kick inflicts 1135 Fire damage to all players within 89 yards.
        Cast Time changed from Instant to 2.3 sec cast
        Cooldown changed from 1 sec cooldown to None
      • Serpent Strike Liu Flameheart unleashes a flurry of attacks on her target, inflicting 4635 Fire damage and an additional 1110 Fire damage every 1 sec for 8 sec.
        Range changed from 8 yd range to 100 yd range
      • Serpent Wave The force of Liu Flameheart's Serpent Kick creates four waves of fire which radiate away from her. Serpent Waves inflict 3035 Fire damage to all players in their path and knock them back.
        Range changed from None to 100 yd range
        NEW Added: Ignore Line of Sight
      • Serpent Wave Summon (E) Duration changed from 10 sec to 80 sec
      • Serpent Wave Summon (N) Duration changed from 10 sec to 80 sec
      • Serpent Wave Summon (S) Duration changed from 10 sec to 80 sec
      • Serpent Wave Summon (W) Duration changed from 10 sec to 80 sec
      • [url=javascript:]Sha of Doubt[/url][/h4] Bounds of Reality The Sha of Doubt phases out of reality, becoming immune to all forms of damage and forcing all enemies to face their own doubt.
        Cast Time changed from Instant to 3 sec cast
      • Touch of Nothingness A profound sense of nothingness seeps into the minds of the target and its nearby allies, inflicting 11 Shadow damage every 1.5 sec.
        NEW Added: Only On Player
        Used by NPC: Sha of Doubt
  • Schattenmondgrabstätte
    • Trash-Mobs
      • Death Venom Inflicts 17 Nature damage and an additional 4 Nature damage every 1 sec for 10 sec.2 sec for 8 sec.
        Used by NPC: Monstrous Corpse Spider
      • Domination All damage dealtDamage and health increased by 100%.
        Used by NPC: Shadowmoon Enslaver
      • Necrotic Burst Inflicts 86 Nature damage to an enemy. all players every 1 and reduces healing received by 25% for 5 sec.
        Cast Time changed from 1.5 sec cast to 2 sec cast
        Range changed from 40 yd range to 60 yd range
        Duration changed from 0 ms to 5 sec
        Dispel type changed from Poison to Disease
        Speed changed from 40 to 0
        NEW Added: Only On Player
        Used by NPC: Monstrous Corpse Spider
      • Plague Spit Inflicts 17 Nature damage and an additional 38 Nature damage to the target, reduces movement speed by 50% and inflicts 4 Nature damage every 21 sec for 12 sec.
        Used by NPC: Plagued Bat
      • Rending Voidlash A whip of dark energy tears at an enemies flesh, inflicting 12 Shadow damage every 1 sec. for 5 sec.
        Used by NPC: Shadowmoon Enslaver
      • Shadow Mend Heals friendly target for 50% of their maximum health.
        Mythic Keystone: Cast Time changed from 1.5 sec cast to 2 sec cast
        Used by NPC: Shadowmoon Bone-Mender
      • Shadow Word: Frailty The enemy's bones become brittle, inflicting 6 damage every 1 sec, and slowing movement speed by 50%.reduces maximum health by 50% for 15 sec.
        Used by NPC: Shadowmoon Bone-Mender
      • Void Bolt Conjures a bolt of void magic and flings it at an enemy, inflicting 1710 Shadow damage.
        • Effect #1 School Damage
          Value: 1710 Difficulty: Mythic Keystone
      • Range changed from 25 yd range to 55 yd range
        NEW Added: Only On Player
        Used by NPC: Shadowmoon Exhumer
      • Void Pulse Deals 1016 Shadow damage to all targets within 50 yards.and inflicts an additional 2 Shadow damage for 12 sec.
        Duration changed from 12 sec to 0 ms
        Used by NPC: Void Spawn
      • Void Slash Inflicts 28 Shadow damage and increases damage taken by 10% for 10 sec.to the target.
        • REMOVED Effect #2 Apply Aura: Mod % Damage Taken:
          Value: 10
        • NEW Effect #2 Dummy
          Value: 0
        • Cooldown changed from 6 sec cooldown to 3 sec cooldown
          Duration changed from 10 sec to 0 ms
          Used by NPC: Reanimated Ritual Bones
    • Sadana Bloodfury
      • Daggerfall Sadana conjures a sacrificial dagger over a random player, inflicting 35 Shadow damage on impact. The dagger remains in the ground, burning players within 4 yards for 8 Shadow damage per second.
      • NEW Effect #2 Dummy
        Value: 4
    • Nhallish
      • Void Blast A dark energy tears at your flesh, inflicting 3318 Shadow damage every second.
      • Void Devastation A powerful blast of void magic inflicts 18 Shadow damage every 1 sec.
      • Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
        Value: 7.772978
      • NEW Effect #2 Apply Aura: Screen Effect:
        Value: 0
      • Used by NPC: Nhallish
      • Void Vortex A powerful vortex pulls enemies towards the center, inflicting 12 Shadow damage each second.7 Shadow damage to players caught in the area.
        Range changed from None to 55 yd range
        Duration changed from 0 ms to 30 sec
      • Void Vortex A powerful vortex pulls enemies towards the center, inflicting 12 Shadow damage each second.7 Shadow damage to players caught in the area.
      • REMOVED Effect #2 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
        Value: 0
      • NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
        Value: 0
      • Duration changed from 6 sec to 5 sec
    • Bonemaw
      • Necrotic Pitch Bonemaw spews a Necrotic Pitch over a random player's location, inflicting 4 Shadow damage every second and reducing movement speed by 75%.
      • NEW Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
        Value: 4 Difficulty: Mythic
      • NEW Effect #4 Apply Aura: Screen Effect:
        Value: 4 Difficulty: Mythic Keystone
      • NEW Effect #4 Apply Aura: Screen Effect:
        Value: 0
      • Dispel type changed from Magic to None
    • Ner'zhul (2)
      • Malevolence Ner'zhul casts a shadow of void energy, inflicting 3035 Shadow damage to all enemies in a line in front of him. Afflicted players will have their damage reduced by 50%
      • Ritual of Bones Ner'zhul summons an army of shadow and death which marches across his platform, eradicating all life in its path.
        Tendrils of void bind the ritual bones together, inflicting 18 Shadow damage per secondevery 1 sec for 15 sec to those who cross their threshold.
        Duration changed from 600 sec to 15 sec
        NEW Added: Ignore Line of Sight.

Quelle: Buffed